아스트로니어 ASTRONEER.v0.2.117.0.Cracked-3DM

아스트로니어 ASTRONEER.v0.2.117.0.Cracked-3DM
525 2017.01.11 21:50

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ABOUT THE GAME :

Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

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Title: ASTRONEER style="font-size:>
Genre: Adventure, Indie, Early Access style="font-size:>
Developer: System Era Softworks style="font-size:>
Publisher: System Era Softworks
Release Date: January 09, 2017 style="font-size:>

ASTRONEER Pre Alpha v0.2.117.0 Cracked3DM
Size: 479 MB style="font-size:>

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PATCH NOTES 
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This patch focuses on bug fixes and stability for Xbox One Game Preview, Windows 10 Game Preview, and Steam Early Access as well as build version parity between platforms.

BUILD NUMBERS:

  • Xbox UWP: 0.2.10117.0. 
  • Steam: 0.2.117.0.

Xbox/UWP gets all fixes from Steam 111 and 115. Recapping (minus Steam only issues):

  • Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  • Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  • Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  • Cut value of Fuel in half on Trade module
  • Double power requirement and production time of Condenser
  • Fix known physics problems when attaching things to large storage on truck
  • Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  • Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  • Allow Shuttle/Spaceship to reattach to previously created hubs
  • Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
  • Fix issue where resources hover out of backpack on loading save
  • Fix Popper hazards spawning new research items on save load
  • Fix for client Condenser exploit that would allow player to take unfilled fuel canister.  
  • Fix for research item exploit where player could save game after getting item, and reload. 
  • Fix for clients not seeing correct light and oxygen state on tethers. 
  • Fix for clients being unable to hear anything in SFX category of sounds. 
  • Don't allow player to enter vehicles while interacting/holding anything else

New in 117:

  • Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
  • Fix issue where some unburied discoveries would not simulate physics after reloading a save.
  • Fix very bad performance when training together many rovers or trucks.
  • Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
  • Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).
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0.2.115.0: 
  1. Ensure that players joining a Steam MP session are friends with someone currently in session. 
  2. Fix for client Condenser exploit that would allow player to take unfilled fuel canister. 
  3. Fix for research item exploit where player could save game after getting item, and reload. 
  4. Fix for clients not seeing correct light and oxygen state on tethers. 
  5. Fix for clients being unable to hear anything in SFX category of sounds. 
  6. Don't allow player to enter vehicles while interacting/holding anything else 
  7. Updated the bones discoveries so they have random orientation to terrain. 
  8. Updated the Disovery version of Geysers to not include snapping points.
Undocumented from 0.2.111.0 (already in Steam build):
  1. Fix issue where resources hover out of backpack on loading save 
  2. Fix Popper hazards spawning new research items on save load 
  3. Likely fix for client being unable to click launch buttons with mouse
-------------------------------------------------------------------


DECEMBER 22, 2016 - 0.2.111.0
  1. Fix invert Y for gamepad applying to cursor motion
  2. Controls screen accessed from pause menu now correctly displays controller buttons when using controller.
  3. Fix host's gamepad cursor becoming bugged when a client joins
  4. Fix ability to pick yourself up while in a seat, and being unable to leave seat.
  5. Fix bug where after loading a save, unplaced dropships would freak out.
  6. Add ability to enter seat even when it's detached from a vehicle
  7. Add ability to sit in a dropship while mounted on a vehicle
  8. Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  9. Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  10. Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  11. Cut value of Fuel in half on Trade module
  12. Double power requirement and production time of Condenser
  13. Fix known physics problems when attaching things to large storage on truck
  14. Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  15. Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  16. Allow Shuttle/Spaceship to reattach to previously created hubs
  17. Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
---------------

DECEMBER 20, 2016 - 0.2.108.0 Steam (Xbox/Win 10 Store Users should expect these changes in the next patch, aiming for this week).
  1. Fix deadlock causing freezes on many people's machines, especially those with dual core CPUs.
  2. Fix 10 different crash issues affecting save reloads, multiplayer joins, and general gameplay.
  3. Decrease performance impact of distant objects
  4. Fix certain performance problems that appear after loading a save.
  5. Optimize tether networks to significantly improve framerate performance.
  6. Tethers now go dark when disconnected from their sources.
  7. Properly disable VR plugins
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